![]() The Load: Due to his small backpack, the limited and unclear utility of his ability, and his age, Anton is often viewed as such in playthroughs where he appears (though when one knows his ability he's not completely useless see Cveta).He quickly admits that he's grateful he was taken in. ![]() Insufferable Genius: It's a facade, though.But even if you do see that entry, it's easy to dismiss this as mere background info with no effect on the game. Guide Dang It!: How, exactly, are you expected to realize that being skilled at math makes his traps catch prey more often? He does mention in passing in one of his journal entries that he and his students survived by catching rats for a while after the war broke out.Good Is Not Soft: He's generally a mild-mannered man, but he will approve if his group kills bandits or thugs, and will be understanding towards morally questionable actions like stealing.In-game, this is described as " Skilled Mathematician". Badass Bookworm: He's a skilled tinkerer and chemist, making him the go-to guy for making herbal medications and mousetraps.He's poor in combat and at guarding the shelter. Turns a blind eye to bad actions for the most part, does not drink, and can make animal traps catch prey more often. "I was trying to protect my brightest students for months, only to become a witness to them being killed ruthlessly."An old mathematician (the oldest survivor most likely) who walks with a limp and has a tiny backpack size (8).
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